Final Fantasy 1 And 2: Dawn Of Souls
Whisperwind Cove
Once you enter this dungeon, you will have to travel across an insane parallel universe filled with bizarre events and new powerful creatures. This crazed-out dungeon consists of 40 floors where you will encounter mini side quests such as the Fairy Town of Feyhem, the dwarf trading adventure "Monsters Have Feelings Too", save a little town from the phantom train, a giant beaver game, the fallen kingdom, and mage town. Every ten floors or so, you will encounter a Final Fantasy 6 Boss in some of the most difficult battles in the game. The following are their identies, weaknesses, and item given. Do not expect any gil or experience from any of them.
Typhon (Mr. Chupon): HP 10,000, Genji Helm (heavy helm usable by Warrior/Knight - Thief/Ninja), weakness: ice.
Orthros (Ultros): HP 17,000, Rune Staff (casts Healara, usable by White Wizard), weakness: fire and lightning.
Phantom Train: HP 9,999, Megalixir (fully restores party's HP and MP), weakness: fire and dia.
Death Gaze: HP 30,000, Lightbringer (sword that casts Holy, usuable by Red Wizard), weakness: fire and dia.
Because of all the trouble that this dungeon represents, once you complete it, the mighty Ultima Weapon (sword bound to its wielder's HP usable by all the higher classes) is awarded to you. Additionally, several nice pieces of equipment will be found. It is recommended that you to attempt this dungeon with your characters at level 60, at least. You should also have 99 Ether and Turbo Ether and all the maximum level spells. Throughout the whole thing, there are only a few chances to go back to the surface and very little places to heal. You will need lots of magic and items.